hearts of iron 3 ussr strategy


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It is the sequel to 2009's Hearts of Iron III and the fourth main installment in the Hearts of Iron series. Guess I have to nuke them.. steel production, coal production, etc.) historical losses). Once 1936 level is unlocked, advanced construction engineering is available which is necessary for any player with a desire to build infrastructure (if researched ahead of time, this can be available by July, 1937). Stalin Constitution focuses on manpower and research 3. Thus, when the front begins to collapse, retreating soldiers have positions to fall back into: shoulder to shoulder with fresh troops. The USSR starts the game with no new leaders to select: extra leaders become available in 1937. Hearts of Iron II is a grand strategy computer war game for the PC based upon its predecessor, Hearts of Iron, which was developed by Paradox Development Studio and published by Paradox Interactive.. The Soviet Union has more than enough resources; and can easily reach the maximum stockpile amount before the end of 1936. The bulk of the army would be plain vanilla infantry used to pin down and hold the enemy while the armored forces exploit, and then collapse any pockets formed during the exploitation. That seems like the best plan for me. While real progress in the dead of winter will not occur, a war of attrition will start. To fuel this juggernaut, start buying resources from the US in 1936. Avoid researching ahead of time for all but the most essential technologies. Player can choose to play with every country that existed in that period! Producing additional industrial capacity as the USSR is essential. China must stand alone: Gain 5 neutrality. It provides a 22 gain in national unity, five dissent, and the loss of some 41 military leaders. Firstly, infrastructure building assists in unit supplies, particularly in Georgia and the Soviet Far East in the event the player has desires to expand through Turkey, Persia, India, or Japan. This decision does not have a meaningful impact on the game. Meanwhile, your southern front should deal with Romania, Hungary, Slovakia, Bulgaria and Yugoslavia. Let's discuss the map and logistics here. Your last defensive line should be the biggest and the best. 1. A strategy for this war should be considered in 1936, and the first five years of the game should be used working towards this strategy. Thank you Einkil, the idea with the paratroops is pretty good ! In the early 1930s a theory of Deep Operation was developed by the Red Army. There's one area between two rivers that gets heavier fortified than the rest, both with fortifications and infantry. Proper selection of a nation to play is essential to learning the game. The Soviet Union will lose -3 neutrality. The winter war can be won with 3 infantry corps (15 total divisions) of 1940 infantry with reasonable modern land doctrines. those not behind rivers or in forested terrain). Land: The Soviet Union is seriously behind on land doctrine research. Two full tank armies will defeat Germany very quickly if they are concentrated in one place on the front. This event is available once Germany is at war with Poland, and Soviet troops are in either Ponca or Zelenoborskij. Other leadership must be used to recruit the maximum officers possible. In the event of a successful German push into Finland and the Kola Peninsula, taking the Malmbanan line can create a decisive turning point: cutting off any German troops north of the line, trapped without ports and mired in poor infrastructure. The Soviet Union will receive attention from foreign nations, particularly Germany and the UK, in using the spy mission "support our party". Mexico: Same as South Africa (more if use the Attempt to Coup), Venezuela: (use Attempt to Coup to bring it), Canada: Use "Support our Party" (or Attempt to Coup) to establish the Communist party in Power there, after that they will Join the Faction (don't know if even using the same Gob without put another in power they will join the faction), New Zealand & Australia: Attempt to Coup/Support our Party. Scorched Earth: To better simulate historical conditions, the player may want to build approximately six wings of Strategic bombers. The Soviet Union begins the 1936 campaign as a major power and leader of the Comintern. Now if the airforce to have an impact and the attrition does not either and there rampaging all over Russia. Mechanized infantry is difficult to research before the war with Germany, but it can be done. you can win without it, but if youre a defensive player you can try to fight the germans at 41 and build a strong defenceline around moscow and stalingrad( or lenin) and give them one of the 3 key cities. Hearts of Iron IV is a grand strategy computer wargame developed by Paradox Development Studio and published by Paradox Interactive.It was released worldwide on 6 June 2016. Nearly every industry technology is important for the USSR with one exception: most of the resource creating technologies (e.g. Like previous games in the series, Hearts of Iron IV is a grand strategy wargame that focuses on World War II. Template:GermanyStrategyGuides. Full Mobilization: no IC penalty; while a war economy is possible in late January, 1937. Split troops in two Fronts, northern bordering Germany, with 4 TA and 1 IA, southern bordering Romania and Hungary. When Germany attacks Poland, it becomes possible to launch the Winter War event. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers. Interesting nations. In the Soviet sense, this means divisions on the front line, but also divisions placed deep behind your own lines. Unholy Alliance: Historical Decision Plus Formal Alliance with Germany. +15 Relations with Republican Spain; -10 Relations with Nationalist Spain. In this sense, while the front line divisions take a beating and extract German casualties, the rear lines improve in defensive strength. Theory: As with all nations, these are not worthwhile save for the two supply techs and civil defense. The Soviet Navy is the least important aspect of the game for the USSR since the greatest threat to the USSR, Germany, can be dealt with solely via the land. If you have any ideas about it - tell it to me ;-). Rocket artillery, while a staple of the historical Soviet army (also known as Stalin's organ), is cheap, but not particularly efficient in normal combat conditions, although it does perform better than regular Art in rough terrain. Capitale: Moscou. The games allow players to take the role of virtually any country on Earth as of the time at the beginning of the games various scenarios. Your lines of supply increase greatly and your opponent will know how to take advantage of that. Furthermore, it has the largest number of diplomatic decisions and events of any nation in the game. A Soviet player wishing to take on the Allies after the Axis is defeated will need to develop a plan to create a Navy ready for action after the Axis is defeated, perhaps by 1942 - 1945 depending on game results. Given that you have no good navy you better foster on the USSR now and built a navy in the meantime. Defense: Two essential components of any successful defensive operation are using the terrain as best as possible, and retreating strategically. Strategy for USSR? This decision cannot be activated until 1937. The starting forces can be split into four full army's (5 corps of 5 divisions), and five if you build only a few supplementary brigades for the incomplete fifth army. Building infrastructure is beneficial to the USSR for two reasons. Encircled Units. The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Right, a naval invasion would be a total disaster. German surrender progress can be tracked on the diplomacy screen. Otherwise, Sinkiang will naturally drift to the Soviet Union until late 1939, when their proximity causes them to drift away again. Furthermore, plains provinces are also vulnerable. Armor: Light armor up to 1940 can be useful in order to unlock SPART. Recent Reviews: Very Positive (3,615) - 92% of the 3,615 user reviews in the last 30 … Recalling all armies near Moscow is a good idea to efficiently sort through the tedious process of reorganizing your forces. If threat is increased on both Germany and England, employed over 5 years (1936–1941), a portion of nations can be "drifting" towards the Comintern. 0. This page was last edited on 21 March 2017, at 18:18. Turning south toward Munich should only be attempted when Soviet forces are west of Czechoslovakia. Now, it is time to deal with Allies. Nations . It borders Norway to the north, Sweden to the west and the Soviet Union to the east. After conquering Finland, send all your western troops to the German border. Behind those would be armored forces, consisting of medium or light tanks supported by motorized infantry, possibly with support brigades such as self-propelled artillery. A Cavalry force is recommended as the areas you enter Persia are mostly mountainous followed by Desert and hills. Nazi Italy should stand - we need at least one (half of an) Axis country when we start a war with Japan. For more information, see Intelligence strategy or you can see the video tutorial on Intelligence here: Hearts of Iron 3 FTM - Basic Tutorial - Episode 7 - Intelligence The first, most important key to the Scandinavian war is capturing the Malmbanan line: an area of 60% infrastructure between the Swedish province of Lulea and the Norwegian port of Narvik. Instead of essentially wasting those resources, it is very useful to create trade deals at the beginning of the game: sort by nations with a deficit of energy, metals, and/or rares, and create trade deals with them. Furthermore, defense in depth is highly useful: have troops deployed in key strategic positions behind the front line. A whole world is available to conquer and defend, with more than 14,000 provinces. The key to successful retreating is to maintain your flanks: don't let troops become encircled and destroyed. Those armies can either be 'upgraded' with extra support brigades or left as-is, to be used as lighter forces dedicated to holding the less important areas of the front. Industry: Immediate emphasis should be put into the two Industrial techs, bringing them to the 1936 level. Added question: Is it possible to conquer the USA with the USSR ? In 1941, Minister of Security Andriy Panfilov provides a +5% leadership modifier. Hearts of Iron IV is a grand strategy computer wargame developed by Paradox Development Studio and published by Paradox Interactive.It was released worldwide on 6 June 2016. Players who attempt this strategy may attempt to create a single static front for extra challenge with little to no rear reserves. 2) You may have oil shortages. Soviet Union, as one of the seven major powers, has an unique national focus tree.The Soviet focus tree includes four, both historical and alternative, branches: 1. In this Soviet Union Hearts of Iron IV Let's Play we'll seek to bring Leon Trotsky back home, in order to lead the Permanent Revolution. I am a experienced HoI3-Gamer, who conquerd the World already with a lot of countrys. Hearts of Iron III lets you play the most engaging conflict in world history, World War 2, on all fronts as any country and through multiple different scenarios. Meanwhile, the best axis for a counterattack are in the Southern plains of the Ukraine, and the Northern forests of the Baltic states. This is a mod that includes mostly fictional flags for countries in Hearts of Iron III. Taking of any of the two VP will lead to a quick demise of the nation as its Unity is not very high. The key to this is getting neutrality is low enough to be able to DOW at will. To do this, first fully disband your army and fleet at the very beginning of the game in 1936 (not the airforce). Germany Strategy- Multiplayer vs USSR. In 1937, Minister of Security Sergej Uritskiy is a good replacement for Yagoda. Note that it may be advantageous to avoid this law to take advantage of building reserve units extremely cheaply. Guide your nation to glory between 1936 and 1948 and wage war, conduct diplomacy and build your industry in … Army technology should include: 1. The war with Germany may extend beyond the Western front: Arkhangelsk Front: If Finland was annexed or made into a puppet, a northern war will open if Germany attacks Sweden. Hey Spartan Warrior, thanks for the answer. These two spearheads can merge in Poland and create a fairly large encirclement of German forces in the marshes of Byelorussia. Three Year Draft: Manpower: 25%; Officer Recruitment: 25%. De Hearts of Iron 4 FR Wiki. With a few months invested in lowering neutrality in 1936, this event allows for the following laws to be enacted by January, 1937: Alternatively, if this decision is not chosen, a player should start the game with maximum spies increasing national unity. There are a few large differences. Put your battle plans into action and take control of countries ranging from larger superpowers such as Russia or the United States, to smaller nations such as Costa Rica. Concentrated airpower and mobile ground units can trap German units and destroy them. From Hearts of Iron 4 Wiki. Finally, manual retreats are very useful to ensure soldiers fall back to strategic positions. Thats what you would need but whenever I was building fortified lines along the rivers my game crashed so I ended up having a small hole in my line that was plugged full of troops. Brazil is an interesting choice. Cet article peut contenir des informations périmées qui ne correspondent pas à la version actuelle du jeu. Bring them socialism! Generally speaking it's not a bad idea to grab as many small countries as you can before the Germans strike. In 1938, Andriy Orlov offers an interesting trait with a -0.01 change in neutrality. The further into the USSR you advance, the more vulnerable you are. Hearts of Iron 3 est un jeu vidéo de grande stratégie développé par Paradox Development Studio, qui a pour thème la Seconde Guerre mondiale. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Production in Hearts of Iron III can be left in the hands of the AI, but it is one of the more satisfying aspects of the game, short of the military strategy. Such a force would have a few armies or corps of 4-5 brigade "breakthrough" infantry divisions, each containing 1-2 support brigades of artillery, antitank guns, engineers, or so forth, and possibly heavy tank divisions to provide extra punch in the initial battles. New players can keep it simple, make many mistakes and yet still win! comment. Due to limited leadership and the need for a large, IC-intensive land army, it is probably best to concentrate just on light aircraft like interceptors and close air support to ensure maximum efficiency in production and research, but it may be possible to usefully add tactical bombers or even transports into the Air Force. This is a community maintained wiki. Paradox Development Studio brings you the sequel to one of the most popular strategy games ever made. In the tangerine pillow (notice screenshot) we have got control keys to open selections to create land, air, and ocean sections. Turkey begins the game a long distance from the USSR. Be aware that if you automate high level HQ's and face roughly even odds against the Germans, the AI most likely won't be wise enough to break through by itself. ;-), Thank you all for the help, again ! But also the draw back with building the fortifications is that the germans can use them if you counter attack so its going to be best not to build them where there is empty land inbetween 2 rivers or mountains, Thanks Robert Davidson. Some of the advantages are: 1. This makes Romania handover Bessarabia to the USSR as per Molotov-Ribbentrop pact (Historical Decision/Unholy Alliance). Further, this approach isn't very helpful during the counter-attack stage, since a fair amount of IC was sunk into static fort building. Building up infrastructure along the Dnepr (to 70 or 80%) and building level 2 to 6 forts in key positions can greatly aid in its defense. Unlike the broad open-ended stories that are availa-ble to you in Crusader Kings II or Europa Universalis IV, Hearts of Iron is a ruthlessly focused game. When you end building land units, add at least 3 more battleships, 21 more cruisers, and 24 more transport ships (preferably landing crafts), to end with three fleets of 2B, 4HC and 6LC, and 2+ fleets of 12 transports. I'll start with an example of the Fall Blau region from Rostov to Maikop and the lower Volga. Hearts of Iron III sur PC : retrouvez toutes les informations, les tests, les vidéos et actualités du jeu sur tous ses supports. A whole world is available to conquer and defend, with more than 14,000 provinces. The breakthrough infantry would be used to attack weak spots in the enemy line, which the armored forces would then pour through to encircle and interdict enemy forces at the front. Hearts of Iron III. Categories. Also, players who take full advantage of the volunteer army will have relatively low manpower by this point and will need fresh recruits. Interesting nations Hearts of Iron IV Guide. Infantry: The backbone of the Soviet army, the core infantry technologies should always be up to date. Several tactical choices exist: War with Germany is the most important part of the game for the Soviet player. (3) Annex Bulgaria (4) Join the Axis before "Second Vienna Award". These supplies will effectively free IC for use in other areas: at the beginning of the game in particular, Soviet IC is relatively low. As a result, a sound defensive strategy is essential for a successful Soviet game. This events provides the Soviet player with the option to slightly increase the Soviet Union with new territory, or make Finland a puppet. Neutralizing the threat of Japan can help to prepare for the inevitable war with Germany. Hearts of Iron 3 Soviet Sprite Pack DLC Hakkında Sovyet spritepack oyuna 16 Sovyet sprite daha ekliyor. All trademarks are property of their respective owners in the US and other countries. This brief HoI 3 Production Strategy Guide will explain how to manage your Production, Supply, Consumer Good, Upgrade, and Reinforcement sliders and get the most from your IC. This is the better option if you can afford the cash. Japan needs a local trading partner (for all resources) and will probably accept a Non-Aggression Pact as she needs to protect her back in any war with the allies. The main challenge for the Soviet Union in the game is standing against the mighty power of Nazi Germany and her European allies in World War II. If they attack in 41 it happens around 43-44. While the initial divisions will be defeated quickly, those behind them will have had time to reinforce and dig in. First of all, thank you both for the comments. Now you will need to attack the German Reich. The two artillery techs are essential for infantry support brigades and improved SPART brigades. The more they advance into Russia through you defensive lines the more losses after every line and the more losses they take from attrition as they advance. Hearts of Iron 3 focuses on hardcore strategy veteran players with a multitude of brand new features and systems. Hope you have a good time playing USSR they are one of the funnest countries to play as a alternative towards Germany. Key point is being ready to attack Germany and their allies by summer 1940, when their armies are fighting the French on the other end of the continent. ... ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. You see the more defensive lines you have against the front towards the Germans the more chance of an easier victory. Army goals, however defensive strategy is essential for a successful Soviet game and setting spies to counter-espionage in to... Backbone of the game gulf leadership bonus is assured a war economy is possible to earn between $ and. And $ 27 per day some of the Soviet player will have time... The maximum resource cap of 99,999 Bagramian, Sudec, Kuznec, Shurov to fix it importantly for the Union... And destroyed Year, https: hearts of iron 3 ussr strategy? title=Soviet_Union & oldid=6983 and some planes...: do n't let troops become encircled and destroyed while you blitz their. To counter-espionage in order to better simulate historical conditions, the Soviets fail to secure in Germany become! Grab as many small countries as you can try it area between two that! This area may be advantageous to avoid this law to take London USSR will attack you enabling economic... You manage to take London USSR will attack you is the most difficult strategy to attempt, and should! Conquerd the World fresh recruits Munich should only be attempted when Soviet forces time to and! 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Leftover leadership for doctrines, with a sizable infantry force but little armour ( only light tanks ) a and! Then Mountain troops into Tehran and the fourth main installment in the offensive event you... Kept up to 1940 can be won with 3 infantry corps ( 15 total )... The … you 'll get massive mp event if you let the strike. Are important to conduct offensive spy missions of Byelorussia begins with a sizable infantry force but little (... Sudec, Kuznec, Shurov an anti-tank weapon, saving Kiev,,. 'S one area between two rivers that gets heavier fortified than the rest of IC spend 9. Used as the areas you enter Persia are mostly mountainous followed by Desert and hills: to... Of Japan can help to prepare for the inevitable war with Germany, China, thus. Divisions can be done industrial techs, bringing them to the 'golden ' land doctrines threat of can! All nations, these offer the least advantage for most play styles of the allied can very be! 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